Viewing objects in 3 dimensions with the additional computation required was always going to be of interest in general. That interest would increase as soon as faster computers arrived and the relevant hidden line algorithms had been developed. Some early activities were:
1. Three-Dimensional Visualisation
2. CAMPER for simple 3D animation
3. VISTA - Orbiting Space Craft
Michael Noll produced some additional papers related to multi-dimensional visualisation:
A Computer Technique for Displaying n-Dimensional Hyperobjects (1967)
Computer animation and the fourth dimension (1968)
Nelson Max spent several years making a 3D animation of a sphere being turned inside out. A 1975 paper Computer Animation of the Sphere Eversion highlights the problems of generating the 3D animation. The animation could not have been achieved in any other medium, and could never have been animated by hand.
Charles Csuri's 1975 paper Computer Animation describes a comprehensive 3-D real-time computer animation system.